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Funcom community manager checking in

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lol, the ton of emotes going in yesterday actually reminded me that I like the AOC girls better than the CE girls. I mean, the CE girls look pretty good, but they were a step "back" IMO from Age of Conan - largely due to body type (this includes skull structure, mind you - at least to me it does).

(edited to note - I liked the AOC men better than the CE men too, for the same reasons - body type, skull structure, faces etc - at least with the GOOD ones. There were admittedly lots of >_> ones)
I have to agree with you. My characters on AoC had different body types and looked nothing like each other. Riders of Icarus really spoiled me. They have sliders for everything. Feet, calves, Thighs, waist, torso length, shoulders, ect. One drawback is that it takes me forever to create a character when I have so many options lol
Seriously, though, we could use more options in body type.
Posted Apr 26, 17
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Character creation is actually something I'm directly responsible over and I'm putting in a lot of love and care within the time and resource constraints we have. It's my favourite part of character centric games. Can't wait to show you what we're doing with it :) My RP history has been a big influence in planning out what goes into it.

So... how we coming on being able to have different body types Bones ? *looks hopeful*

My humble proposal:

Change the "breast" body slider for male characters to a "belly" slider, instead.

Dad-bods FTW!!!!! :thumb:

--matt
Posted Apr 26, 17 · Last edited Apr 26, 17
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Would prefer more complex combat though - Skyrim (or even CE) isn't a good example on that front.. Something in the vein of BDO or Monster Hunter or Dark Souls.

Yes, we definitely need to do something about combat, though I don't foresee us ripping our the current system to replace it with something else.
Funcom community manager, working on Conan Exiles.

http://twitter.com/ConanExiles | http://facebook.com/ConanExiles | http://reddit.com/r/ConanExiles
Posted Apr 27, 17 · OP
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Great that you are here and keeping us up to date.
Posted Apr 27, 17
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There was a very detailed "coming soon" blog shortly after release showing trebuchets, the dye system, and The Dregs. Now that content has been released is there a sneak peak coming of what's on the plate for the near future?
Posted Apr 27, 17
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This blog post about the Easter survey gives you a slight indication on what we'll be focusing on: https://blog.conanexiles.com/en/easter-survey-results/

As for our next update we'll be adding explosive glass orbs, crenelated walls, a drawbridge, elevators, and changes to avatars. We're also adding an avatar defense system.
Funcom community manager, working on Conan Exiles.

http://twitter.com/ConanExiles | http://facebook.com/ConanExiles | http://reddit.com/r/ConanExiles
Posted May 24, 17 · OP
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For combat, just being able to add a few blocks, parries and different angled strokes would go a long way toward improving the system, depending on what is held (sword/shield, sword/dagger, polearm, etc).

With building, I would think the main thing is to allow building to occur once it begins. There is a bug where I can lay down a bunch of foundation blocks but not set walls along the outside of them, being forced to set walls along inner portions of the foundation or destroying it. Very annoying.
6.jpg
Posted May 24, 17
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So FuncomCM and Bones I know we're roughly 2 weeks out from the new biome dropping. Anything you can flash us appearance junkies with? A peek at new armor maybe? Anything? *looks hopeful*
AbinIjg.png
Posted Jul 30, 17
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So FuncomCM and Bones I know we're roughly 2 weeks out from the new biome dropping. Anything you can flash us appearance junkies with? A peek at new armor maybe? Anything? *looks hopeful*

Yup, we just dropped a preview video and a devblog, but you might want to make a dedicated thread for it!

https://blog.conanexiles.com/en/dev-blog-15-frozen-north/
Character artist. Not active on this site at the moment, sorry!
Posted Aug 3, 17 · Last edited Aug 3, 17
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Woot! You're the best Bones !
AbinIjg.png
Posted Aug 3, 17
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